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Quest Seeds:
A shepherd
seeks
a silver ring from
a hidden stash.
A general
wants
a book from
a prominent building.
An architect
needs
an escort through or to
a monument.
A widow
wants
an unusual coin from
the jungle.
A priest
needs
the blood of a creature from
a graveyard.
A jeweller
needs
a family member from
the desert.
A guildsman
seeks
an amulet from
an island
Need a little something to happen while the players are in town?
Here you go:
Some of the townspeople think the arrival of the players is partial fulfillment of a local prophecy.
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