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Quest Seeds:

A shepherd seeks a silver ring from a hidden stash.
A general wants a book from a prominent building.
An architect needs an escort through or to a monument.
A widow wants an unusual coin from the jungle.
A priest needs the blood of a creature from a graveyard.
A jeweller needs a family member from the desert.
A guildsman seeks an amulet from an island


Need a little something to happen while the players are in town?
Here you go:

Some of the townspeople think the arrival of the players is partial fulfillment of a local prophecy.




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